Chapter 87.1: The Balance Controversy
[Today, there was a heavy snowfall, and the surface temperature dropped to 0 degrees. The "Winter is Coming" expansion is drawing to a close. An additional 10 closed alpha qualifications will be released to give back to the players who have been waiting for a long time on the official website. ]
[In addition, because the weather is cold, please remember to put on more clothes. ]
The current version number was still Alpha 0.4.
The announcement on the official website still did not mention any news about the Alpha 0.5 version, only one announcement about the testing of the "weather system".
However, the content discussed by netizens on the forum was rarely related to the announcement of the development team.
Almost all topics were focused on in-game enhancements for Life Profession players.
Teng_teng: "This is outrageous! First it was 2000 silver, then 5000 silver! Dev! Please come out and take care of your NPC! QAQ"
WC_really_has_mosquitoes: "I don't care what it is. This is very shady! Unless you give me money as well! My Goblin Industry also needs subsidies! (╯°Д°)╯︵┻━┻"
Midnight_pubg: "The strength type needs to be enhanced! It is unreasonable that the axe can't cut the crab shell! ┬─┬ノ('-'ノ)"
Big_eyes_in_debt: "Intelligence-type players protest! Strongly request the weapon store to add drones and floating guns! (╯°Д°)╯︵┻━┻"
Makka_Pakka: "Farm! I want to farm!"
Quit_your_bullshit: "Can anyone show some love for this fishing guy? 500 contribution points of deduction are too much! QAQ"
Ya Ya: "Hahahahaha, noob! You can even die during fishing, what a total noob!"
The players on the official website had a lot of opinions, and everyone wanted to strengthen their sequences.
In fact, thinking about it, what is the most important thing about a game?
Of course, it is balance!
In reality, the gap between rich and poor can be selectively ignored, but not in the game! Everyone has the same game, but why is your character so strong?
This is unreasonable.
This is extremely unreasonable!
Especially since the outpost is only slightly smaller than the size of two football fields, but a brick factory is almost as big as the outpost, which is equivalent to setting up a separate base.
Even if the player only has control of 20%, it will still affect the balance a bit.
In other words, it is only reasonable to be below 5%!
Of course, there were also players who were pursuing another level of rationality, such as The_Escaping_Mole, who had been demanding a "free trade" system.
This guy made a special post to rationally analyze the rationality of this demand.
"In fact, it's not as exaggerated as you think. A good economic cycle system is a must for a game that pursues details. Have you heard of "Albion"? Although it is an MMORPG, the economic system inside is very good. All equipment in that game is produced by players. Basically, your class is determined by what you wear."
"The design that impressed me most is that the cities in the game are economically independent from each other. Although there are auction houses for trading, they do not actively circulate. Players can buy stores, open workshops, make equipment themselves, or rent stores to other players. The equipment produced can not only be auctioned to players, but also sold to the black market."
"One of the most eye-catching things is the black market. Equipment sold on the black market will be bought by the 'monsters' and become trophies for players after killing monsters. If no one is selling a specific piece of equipment on the black market, the black market will raise its price within a certain limit and induce players to produce."
"Obviously, Wasteland Online is also building a similar economic system, but based on my observations, the economic system of Wasteland Online will be closer to reality. I don't know if you’ve found out, but different NPC bases use different currencies! So, trade between them is mostly bartering things."
"There may be an exchange rate setting in the later period, but this system will be very complicated, even close to the 'chaotic system', making the changes in the economic-related values in the game tend to be unpredictable. I don’t know if the server’s CPU can handle it."
"No matter what, it is a good thing to have the courage to innovate, so compliments to the courage of the development team!"
Chu Guang finished reading his post, and as always the areas that he needed to take notes he would write them down. Without those notes, how would Alpha 0.5 be able to come out?
In just a few minutes after this post was posted, a contrarian appeared.
Lightning_empeor_professor_yang: "Hehe, I haven't played the game you mentioned, but my opinion is still the same. It is a failure to allow players to over-involve in what should be done by NPCs! Where there are people, there are trolls, and you will never be able to tell what the bottom line is for the players! If I were the owner of the brick factory, I would not sell it to the NPC warehouse and raise the price of the bricks. At that time, even if you don't like the price, you will not be able to do anything."
Mhm.
This is indeed a problem, but this problem can only appear in later versions, not in the present.
This future player may have forgotten that once he accepts the hidden mission, it means giving up 80% of the control to the "NPC".
It’s fine if he manages it well, but if he wants to drive up prices and do hunger marketing? Does he think the NPC would just sit there and do nothing about it?
There were far more options in the game than in reality.
The thinking of this player could be regarded as a reminder for Chu Guang. He could trust the players' abilities, but he could never overestimate their bottom lines, let alone give up using the rules to restrict them.
Even if he increased the shareholding ratio of players in the future, he would not let it exceed 50%.
At the same time, a warning line for closing inventory must be set.
Once the inventory reaches the warning line, the balance mechanism would be automatically triggered.
You want to stop working? Limited production? Learn from the Boston people and throw tea into the water?
Haha, if the orders from the NPC warehouse didn't stop, I dare you to stop the production. The penalty would be lowered shares and reduced chances of getting Limited Time Tasks.
There would always be a way to restrict these players.
This Professor Yang didn't know that his theory had caused a certain NPC to write two more lines in his small notebook, but normal people probably would not have thought that the NPC in the game would be able to visit the official website forum.
At this time, the people from the Bull and Horse Squad came out.
Ample Time: "Ahem, I want to clarify the question raised by Professor Yang. First of all, you can't treat the group of players as a whole. Just like Pubg, there are people who cheat in that game, but there are also people who insist on maintaining the game environment. We can’t control others, but we Bull and Horse Squad still have morals and will not do things like driving up prices in the game. So please rest assured."
"In addition, we are actually part-time workers. 80% of the shares in the brick factory are collectively owned by the shelter, and we only have 20%. To be honest, this is a bit like a hot potato. The effort made is not proportional to the income, which is not as great as you think it is."
He originally didn't want to clarify anything, but seeing the discussion on the official website becoming intense, for fear that the Devs would reach out and interfere with the game and directly cut off the proceeds of making bricks, he cut in.
Originally, 20% of the shares were already low enough, but if Devs cut the income of the bricks again, they would not be able to make any profit.
In short, he had to pretend to be as miserable as possible!