Building a Gaming Empire From Scratch

Chapter 268 - 266: Modification and Fairness



Jerome, pulling Lincoln along, meticulously asked about the important matters to consider when choosing a collaboration partner, what the specific requirements were, what kind of cooperation conditions were expected, and so on.

So that he could quickly grasp the key points when contacting these few companies-

However, Lincoln’s requirements were completely different from what he thought: the company’s strength was indeed necessary, but as long as it was enough.

What was really crucial was the company’s values. They must have a vision of deep cultivation and development in the gaming field. Companies that simply treat games as money-making tools were absolutely not suitable for cooperation.

Jerome felt a little puzzled: Wasn’t it just about finding someone to help sell the consoles?

The core was still in our own hands, and they couldn’t manipulate us anyway, so does their value really matter?

But he was a subordinate, and since his boss had made it clear, he could only do it without discounts.

Returning to the department, Jerome pondered for a long time but still couldn’t figure it out.

—Couldn’t it be that Boss Lincoln had some kind of spiritual cleanliness, and felt uncomfortable seeing companies making money from games?

In the end, he could only console himself: Boss Lincoln is a genius recognized by the world, and it’s normal that he had a strategic thinking that couldn’t be understood for the time being with the company’s success in just under three months.

He put aside his confusion and went to find Quentina to urge her to quickly give him some more manpower.

Helpless, now that the new office location has been confirmed, all departments are clamoring that they lack people, lack people, lack people!

As the department head, he felt he had to personally hurry them up.

As long as you appear urgent enough, there will always be a little more consideration for your department.

Of course, he also had to find Samuel…

Jerome quickly busied himself, his feet barely touching the ground.

Lincoln then went back to find Mavis and began to create a completely new revision of the amusement park together.

The rules for such a simple game could be quickly created by Mavis.

Having initially completed “Traveler of the Wind” in just two or three days, Mavis’s strength had been fully proven.

Now, with over 60 billion “Dongting” supercomputing and tens of millions of idle players’ computing power as backing, Mavis’s strength had become incomparable to before.

At that time, some industry insiders joked that Lincoln didn’t invent the virtual environment console; instead, it was more like a “Wishing Machine.”

In fact, Mavis now working at full capacity on the game was not far from being a real “Wishing Machine”!

As usual, the first step was to separate the Metropolis amusement park and turn it into an independent map as the main framework of the new game.

Then, create a candy-themed gate as the entrance to the competition instance.

Next came the “cheating time”: Mavis read up on his memories of “Boys and Girls Rush Forward” and “Fall Guys”, and then replicated all the maps and race tracks.

After replicating, Lincoln made adjustments and modifications as needed.

There were many things to be modified.

First and foremost, the race tracks of “Boys and Girls Rush Forward” were built on water pools, with players only falling into the water if they made mistakes.

Not only was this harmless, but it would also feel cool in the summer.

However, many maps from “Fall Guys” were built on syrup, and players would fall into syrup pools if they made mistakes.

Controlling the cute little characters falling into the syrup, players wouldn’t feel anything special or even find it cute.

However, if it were the players themselves falling into the colorful, sweet, and sticky syrup, it would be another story…

It could probably drive some clean freak players crazy!

So, the syrup pools had to be removed and replaced with water.

Next up were the gravity rules.

If the gravity rules of the real world were adopted, hitting players out of the race track with rotating sponge pillars would probably cause them to throw up.

Who wouldn’t be scared if the mechanisms were spinning like propellers?

Moreover, the falling speed is too fast, which is not very friendly for heart disease and hypertension patients.

So, they still needed to change the gravity rules.

First, weaken it by two or three tenths, and then fine-tune it later when the employees are asked to test it.

Another important factor that once caused the popularity of Fall Guys to decline was the limited number of race tracks and high repetitiveness. After playing for a long time, player attrition was inevitable.

Although Lincoln didn’t care about player attrition, even if they went to play Cloud Dream’s new games, it wasn’t a major issue.

But for the sake of the game’s fun, a custom racetrack feature must be added.

This wasn’t complicated. Just castrate the game development tools used by the employees, then enhance the ease of use and operational guidance, and that should be enough.

The real problem was the fairness of the game.

Although Lincoln’s original intention was just to create an environment for everyone to have fun together as a supplementary gameplay in the amusement park,

Once a game was involved with competitive or PVP elements, fairness would always be an issue that had to be considered.

If fairness was not taken into account and all players were thrown into the race track without distinction, there would definitely be players without shame, standing in front of the finish line and blocking or even pushing other players off the race track.

Let’s not mention the difference in strength between male and female players. Even if the strength was equalized in the game, how about the fighting skills?

Expanding upon that, a player who had practiced in a boxing hall and wanted to press down an ordinary player would find it difficult for the ordinary player to resist, even if they had the same absolute strength.

But this was an amusement park, people were here to play games, not to compete in UFC!

What’s more, what if adults wanted to bully children?

Even if they didn’t bully them, children with short legs couldn’t expect to win.

Even if adults and children were separated, 10-year-old children facing 6-year-olds would still have an overwhelming advantage…

It couldn’t be unconditional that the younger wins, right?

Everyone is standing on the same race track, here to play games, why should I let you win?

On the other hand, could a 6-year-old even play such obstacle races?

Thinking about this, Lincoln shook his head vigorously.

— Anyway, the race tracks must be divided into levels.

But how to divide the levels is also a problem.

Divide the race tracks according to age? Plus gender tracks? Professional and amateur tracks?

“Mavis, what do you think?” Lincoln looked at Mavis.

“Mavis has watched underage sports competitions!” Mavis was happy to participate, “Mavis thinks that for players under 16 years old, we can refer to the grouping method of real-life sports competitions.”

“And sports competitions have a minimum age to participate!”

Lincoln nodded approvingly at Mavis’ suggestion: “Then let’s do as Mavis said.

As for the minimum age, set it at 10 years old. Children under 10 years old are more suitable for playing younger entertainment facilities.”

“For players over 16 years old, there are many ways to divide sports competitions! Master, do you want Mavis to list them for you?”

“No need.” Lincoln shook his head.

Assigning opponents to children according to age is due to the significant differences in physical fitness, and forced unification might not be adaptable.

After the body has grown, there is no such worry.

He had already made up his mind to give all players over 16 years old the same physical fitness.

And this physical fitness would be better than the average sub-healthy state, ensuring a relatively good gaming experience for the players.

As for the gap in fighting capabilities caused by gender and experience…

Perhaps a hidden ladder matching mechanism could be introduced?

He was also very hesitant about another issue: should players wear casual clothes to enter the race track, like in “Boys and Girls Rush Forward”?

Or should players wear puffy doll skin suits and enter the race track like in Fall Guys?


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