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Chapter 560: Thunderfall World’s Resistance



Chapter 560: Thunderfall World’s Resistance

Despite this advantage, the Magus World still used enslaved creatures in vast numbers, exceeding ten times the count of its own knights and mages, to serve as cannon fodder on the battlefield.

The strength of these enslaved creatures varied significantly.

The strongest among them had reached Rank Two, but such elite slaves were rare.

Over ninety percent of the enslaved creature legion consisted of expendable, lower-ranked cannon fodder from other worlds.

This was the norm in Magus World’s expendable legions, and the legion of Thunderfall World’s native creatures was naturally even less formidable.

Although the Thunderfall World legion on this battlefield boasted nearly a hundred thousand creatures, the number of ranked creatures was fewer than those on the Magus World’s side.

The inherent weakness of their plane meant that the proportion of Rank One creatures born in the Thunderfall World could never rival that of the Magus Civilization.

During this war, creatures from this low-level plane were fighting at full force.

In contrast, the Magus Civilization had only committed three orders of the knights to the conflict.

“The creatures of the Thunderfall World demonstrated remarkable organization in combat during the war, unlike the native creatures from Viridian Venom Flame World, which were just a swarm of unorganized chaos,” Sein commented.

From his mid-air vantage point at the rear of the battlefield, Sein had a clear view of the unfolding conflict.

The primary difference between Viridian Venom Flame World and Thunderfall World lay not in their plane’s heritage but in the stark contrast in the resistance their native creatures exhibited.

For tens of thousands of years, Viridian Venom Flame World had been weakened by Anridar, a Rank Five creature.

Even before the Magus Civilization Army arrived, Anridar the Venom Flame Demon King had contemplated surrender and escape, showing no desire to fight, ultimately betraying the native creatures of that world.

In stark contrast, the Thunderfall World, despite being a low-level plane, had shown unyielding fierce resistance since the onset of the interplanar war.

From the King of Garths, a Rank Four being, to every ordinary native creature, none showed any hint of surrendering to the invading legions of Magus World.

This fierce resistance underscored the indomitable spirit of the electro elemental creatures.

Interestingly, the Thunderfall World was not as inherently powerful as the Viridian Venom Flame World, which boasted a Rank Five creature, Anridar, and two Rank Four constructs from the Neisse Civilization.

There were only two Rank Four creatures in the Thunderfall World—the King of Garths, revered as a god by billions, and the Violet Thunder Guardian.

Nevertheless, the Thunderfall World inflicted far more casualties and challenges on the invading Magus Civilization Army than it had suffered during the Viridian Venom Flame World War.

One reason for this could be the disparity in strength between the forces deployed by the Magus Civilization.

The strength of the Divine Tower of Verdant Flame, led by Feylis, a Rank Six mage, along with several other participating divine towers, far surpassed that of the three knightly orders led by the Order of the Thunder Knights.

Although Feylis seldom intervened directly in the war during the early and middle stages, the ancient and powerful divine tower under her command was unlike typical divine towers or knightly orders.

During the Viridian Venom Flame World War, these divine towers were powerful enough to inundate the battlefield with elemental spells, a feat not achievable by knightly orders.

In fact, large-scale offensive spells, including forbidden spells, were unleashed more than once during the Viridian Venom Flame World War.

In contrast, the three knightly orders probably had much to consider just to employ the space fortress’s main cannon, given that every round fired was a costly endeavor!

Apart from that, the Order of the Steel Fist had only the chests and shoulders of over a hundred thousand knights to rely on.

In Sein’s view, the legion of native creatures from the Thunderfall World, predominantly composed of the diminutive Garths, stretched as far as the eye could see.

Apart from them, there were also various other native creatures that pretty much wielded formidable electro elemental power.

Leading the Thunderfall World army were about a dozen towering behemoths, each over twenty meters tall, overshadowing the shorter Garths.

On their thick backs stood crystal-like protrusions.

As the battle commenced, these Garths roared skyward, their cries seemingly thickening the thunderclouds overhead.

Rumble!

Muffled thunder rolled across the battlefield, signaling the activation of nature’s elemental energy.

With each onset of battle, the concentration of electro elemental particles intensified noticeably.

CRACK!

A thick, massive thunderbolt streaked down the sky, striking the center of the battlefield with formidable force.

Although it did not diminish the numbers of the knights, Sein noticed several knights emerging from the impact zone with sooty faces and disheveled hair, while a swath of enslaved creatures collapsed.

These behemoths were probably the long-range attackers from the Thunderfall native army, launching their assaults from a considerable distance of nearly two thousand meters away.

With both legions on the brink of collision, mages like Sein could no longer afford to remain idle.

Several mages, positioned not far from Sein, had already begun their incantations, serving as external support in this war.

Unlike the divine tower mages, who would cast group spells and launch area-of-effect spells during the battle, most of these mages fought independently.

They typically targeted areas densely populated with hostile creatures, unleashing long-range magic spells to decimate their ranks.

With two fronts—one consisting of enslaved creatures and the other of tough knights—the battlefield was extremely mage-friendly.

The elemental attacks wielded by mages like Sein were far superior to the natural abilities of the otherworldly natives.

In terms of range alone, the mages from Magus World easily outmatched the native creatures of the Thunderfall World, who struggled to reach the mages at the rear.

Recalling the Viridian Venom Flame World War, mages like Sein were called upon to form reserve units and step into the fray in times of crisis.

However, in Thunderfall World, such measures were unnecessary.

Unless the knights were defeated, mages rarely engaged in melee combat, making this mode of warfare exceptionally safe for Sein.

The mages nearby seemed rather relaxed as well.

However, Sein, who was accustomed to fighting like a Battle Mage, felt rather bored.

Besides, his recent experiments with absorbing lightning had reached a crucial point—it was time to test the results, so this was not the time for him to hold back.

Noticing that Jeremy had charged into combat with a legion of the Thunderfall World’s native creatures, Sein made a decisive move after pondering briefly.

After casting an area-of-effect spell known as the Flame Cloud, a surge of verdant flame power flowed through him.

To the astonishment of the surrounding mages, he transformed into a verdant-red fiery pillar and flew toward the center of the battlefield.


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