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Chapter 261 The Two Guilds



In about 5 minutes the crocodile was on its last breath, its scales were broken and blood was flowing from multiple places on its body. Even the intense struggle the crocodile had, in the beginning, was gone, with Greenie wrapped around him there was nothing the crocodile could do, the most powerful move that crocodiles had was the so-called "death roll", but with its target hugging it, that was impossible.

Greenie finally let the crocodile go after some time and took his hammer, with a powerful swing he smashes it down on the crocodile's head, ending its life. Even after taking such an attack the head didn't burst, parts of it broke and some blood flew but it was mostly the shock from the attack that destroyed the crocodile from the inside.

Ding!

Ding!

[ Player has enough exp points to level up ]

[ Level up ]

[Current player level is 42, additional stats gained]

[Free Attribute points + 4, Agility + 2, Spirit + 1, Willpower + 2, Vitality + 1 ]

Name: Reign

Level: 42 ( 1 600/ 64 000 )

Class: Magic Swordsman (more info in the class menu)

Race: N? (more info in the race menu)

Attribute points: 12

Strength: 52 (84) (+12 from ability, +20 from item)

Agility: 60 (91) (+14 from ability, +17 from item)

Endurance: 36 (53) (+7 from ability  +10 from item)

Vitality: 40 (55) (+ 8 from ability, +7 from item)

Willpower: 39 (61) (+ 6 from ability, + 12 ??? + 4 from item )

Spirit: 77 (103) (+10 from ability, +16 from item)

Ability:

Lightning manipulation  S ( lvl 93 exp: 35%)

[ Subordinate level up ]

Name: Greenie

Level: 38 ( 500/ 56 000 )

Race : Vajra Ogre (variant)  (more info in the race menu)

Strength : 87 (97) ( + 5 from item, + 5 from ability )

Agility :67 (78) ( + 4 from item, + 5 from ability)

Endurance : 55 (60) ( + 3 from item, + 2 from ability )

Vitality : 58 (64) ( + 3 from item, + 3 from ability )

Willpower: 43

Spirit : 38 ( 44) ( + 3 from item, + 3 from ability )

Reign and the other finally leveled up the second time during these two weeks, from the bodies of the crocodiles they managed to get some items, of course, none of them were useful for any of the party members and would probably be sold or given to the trainees.

They let the system take care of the bodies and take any valuable materials from them, they mostly sold materials to the players that were doing their best to become blacksmiths, Reign and the others weren't greedy and would usually sell the materials for a low price, right now however they had stopped doing that personally, the team they created to respond to the signals that people sent over wasn't the only thing they did.

The territory they had now wasn't going to be there forever, the underground city was the only place they were safe at this moment, but after they take over the final anchor point, Reign could choose to make the whole town a safe zone. Of course, that was not what he was planning on doing, if he was to do that then the monsters that lived in the town would simply get scattered in the forests that surround it, why would Reign do that when he can simply designate an area of the town as a safe zone and leave the rest for the monsters.

The monsters were valuable for them as they allowed for the teams to go out and hunt regularly, the many bosses that could be found were plenty and it would only work to their deficit if Reign was to banish them all. Not to mention that they didn't have nearly enough people to fill the town.

Right now Reign and the others created 3 teams, one was called the "Emergency Situations Squad" ( ESS for short )which would intercept the signals that teams and solo players sent, and then they would designate a team to help them out. The territory would give out rewards to the teams that saved others and it was a win-win situation for everybody.

The second team was the "Merchant Guild", the guild was not really a team per se, it functioned more like merchant guilds in fantasy novels and games. Reign and the others wanted the economy of the territory to boom, they gave the merchant guild a set amount of funds and a ton of materials that they could sell, most of the profits of course went to Reign and the others while the rest was for the upkeep of the giant building they had made for it and the salary of the workers.

Other than selling things, the guild offered a variety of services, players that wanted to sell their own things could use the merchant guild as a proxy which would cost them a little bit, but they guaranteed that everything would be fine and that the players won't be tricked by others

Other players that have ambition and would want to become merchants themselves could apply to the merchant guild, not only would they get a badge that showed that they were a part of the guild, but they would also be able to borrow a set amount of money to either buy some items that they believed could be sold for a higher price later, or to buy items that would keep them safe while they go out to explore and find materials and items that they could sell.

The guild also offered safekeeping services, as most teams didn't have the inventory they either had to carry everything, or they had to cash out a large sum of S coins and buy a spatial ring, even the cheapest ring was above what most could afford or wanted to pay so the guild would offer the players a safe place to place their belongings for a small monthly fee.

The final thing that they created was of course the so-called "Adventurers Guild", the guild operated similarly to how the merchant guild did, only that the services were very different. People could come to the guild and request materials in the form of missions, if a blacksmith needed some fangs or some precious stones he could go to the guild and post a mission there for a small fee.

The mission would then be available to all players that wanted to do it, one didn't even need to be a part of the adventurers guild to take a mission. Of course for those that were not member the rewards would be lowered and they could only take a set amount of missions every week. Furthermore, the more difficult missions were only available for members of the guild.

The rewards of a mission could be anything, if a blacksmith wanted to they could offer weapons, money, or even some armor as a reward. The more difficult missions could perhaps even offer a custom-made piece of equipment that would move everyone.

Since the establishment of the guilds the territory had become even more lively, for example, the hobgoblin leader that Neil and Cameron's teams attacked previously was a mission they took on. This mission however was a so-called "territory mission". Reign and the others could either create a mission by themselves or the ESS would make one after hearing about some dangerous activity near the territory.

The territory missions were ones that offered great rewards but could only be done by the strongest teams as they were usually incredibly difficult. Almost all territory missions so far were created by the ESS and would require the players to either take out a boss that was nearby together with his troops or to search a new area in the forest or town that could potentially have some interesting things.

One of such missions resulted in a team actually discovering a dungeon about 1.2 km from the territory, the dungeon was perfect for players that were level 25 and even had two other difficulty modes, one would make it suitable for players that were level 30, while the last one was for level 35. The dungeon would allow for the players to increase not only their levels but the quality and quantity of their equipment easily and was considered an amazing find.

Reign and the others personally rewarded the players that found it with items and some training sessions which resulted in the team being the envy of others for a while.


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